<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2356398715418619809</id><updated>2012-02-16T00:13:46.092-08:00</updated><category term='role playing'/><category term='adventure'/><category term='opinion'/><category term='gaming dungeons and dragons'/><category term='fantasy'/><category term='hobies'/><category term='RPG'/><category term='villains'/><category term='paladin cleric'/><category term='dungeons and dragons'/><category term='sci-fi'/><category term='Drow'/><category term='games'/><category term='Nerd'/><category term='alignment'/><category term='art'/><category term='philosophy'/><category term='imagination'/><category term='gaming'/><category term='sociology'/><category term='D and D'/><category term='dungeonds and Dragons.'/><title type='text'>Games of the Mind</title><subtitle type='html'>A place where I spew random ideas and opinions concerning various sci-fi, fantasy, and philosophical topics along with other subjects that burn in the minds of my fellow nerds.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-6079939856939008686</id><published>2010-02-19T07:10:00.001-08:00</published><updated>2010-02-19T07:13:02.681-08:00</updated><title type='text'>New Artwork</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_Vda_4JX4KnE/S36qc-AZ5dI/AAAAAAAAAC4/3_-uosLepLI/s1600-h/sword+and+shield.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 298px; height: 320px;" src="http://1.bp.blogspot.com/_Vda_4JX4KnE/S36qc-AZ5dI/AAAAAAAAAC4/3_-uosLepLI/s320/sword+and+shield.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5439972814567892434" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-6079939856939008686?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/6079939856939008686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=6079939856939008686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6079939856939008686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6079939856939008686'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2010/02/new-artwork.html' title='New Artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Vda_4JX4KnE/S36qc-AZ5dI/AAAAAAAAAC4/3_-uosLepLI/s72-c/sword+and+shield.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-7524117378778810155</id><published>2010-02-15T21:34:00.000-08:00</published><updated>2010-02-15T21:35:35.532-08:00</updated><title type='text'>Hard to Please Player.</title><content type='html'>In recent days I’ve been force to think about my approach to gaming. My good friend of many years JM had put a lot of work into a campaign setting of his own creation. It was a rich and imaginative world that held a lot of potential. My friend filled many pages with background, rules and great character classes and a whole lot of options. Along with another life-long friend of ours (we’ll call him AH) we began playing in that world, and having fun. But, I must admit, I was less engaged in that campaign than I had been in others I’d played in the past.&lt;br /&gt;&lt;br /&gt;I enjoyed hanging out with my friends and rolled dice, but the campaign itself never “grabbed” me. I was just going through the motions. I didn’t understand why at the time and neither did my friends. The campaign world was great, my friend is a great DM who is skilled at eloquently describing the scenes and action our characters engaged in, and he was always well prepared. However, I just couldn’t produce any characters that I cared about.&lt;br /&gt;&lt;br /&gt;After a time, my two friends decided to revive an old group of characters and start a new campaign rooted in a Forgotten Realms campaign that we played twenty years ago. We re-rolled the characters and started a new campaign run by AH. I was on fire for that campaign and threw myself into it with great enthusiasm. Unknown to me, that enthusiasm caused some vexation to JM, who saw it as an indictment of his campaign and skills as a GM, and was contemplating abandoning the campaign. Nothing could be further from the truth. The fault, if there was fault, it was mine.&lt;br /&gt;&lt;br /&gt;It bothered me greatly that JM felt slighted, and started me thinking about how I could have done more to embrace his campaign. After a few days of such introspection, I came to the conclusion that, as a player, I’m hard to please.&lt;br /&gt;&lt;br /&gt;The accumulation of imaginary treasure and experience points weren’t enough for me. I wanted to get involved in JM’s narrative, and have some effect on it. It’s just the way my brain works. All the treasure and experience levels in creation didn’t mean anything if the characters had no goal. It wasn’t that I didn’t like the campaign JM had created; I liked it so much I really wanted to be part of it.&lt;br /&gt;&lt;br /&gt;I wanted to be involved in the complicated politics of the city state of Northwind. I wanted to participate in the subtle machinations of North wind’s all seeing church. I wanted to smell the pipe smoke and beer in the taverns. Being in the world was different from being part of it. The thing is, at the time, I didn’t realize that I wanted any of those things. I thought that the setting was so detailed and imaginative, that my characters would naturally slide into the world. I didn’t tell JM what I wanted to do, so he had no way letting me do it; the quintessential failure to communicate. This resulted in frustration for both of us.&lt;br /&gt;&lt;br /&gt;The point is that, even if you’re not running a campaign, you still have to do some work if you’re going to play in it. Look for ways you’re characters can enrich the campaign. Weave them in to the setting by working with your DM to help him tell his story. JM will likely read this entry, and I hope he will take heart and keep his campaign alive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-7524117378778810155?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/7524117378778810155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=7524117378778810155' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/7524117378778810155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/7524117378778810155'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2010/02/hard-to-please-player.html' title='Hard to Please Player.'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4183135377011597551</id><published>2010-01-17T04:47:00.001-08:00</published><updated>2010-01-17T04:50:32.220-08:00</updated><title type='text'>Weekly Artwork</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_Vda_4JX4KnE/S1MHbP0YNrI/AAAAAAAAACw/zv9P9-rt778/s1600-h/dance+of+steelaa.jpg"&gt;&lt;img style="WIDTH: 214px; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5427690140595664562" border="0" alt="" src="http://2.bp.blogspot.com/_Vda_4JX4KnE/S1MHbP0YNrI/AAAAAAAAACw/zv9P9-rt778/s320/dance+of+steelaa.jpg" /&gt;&lt;/a&gt; Dance of Steel&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4183135377011597551?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4183135377011597551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4183135377011597551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4183135377011597551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4183135377011597551'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2010/01/weekly-artwork.html' title='Weekly Artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Vda_4JX4KnE/S1MHbP0YNrI/AAAAAAAAACw/zv9P9-rt778/s72-c/dance+of+steelaa.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4719199585228343467</id><published>2010-01-17T04:12:00.000-08:00</published><updated>2010-01-17T04:47:03.190-08:00</updated><title type='text'>Old Days Made New</title><content type='html'>A curious thing happened during tonight's gaming session. We were playing a band of eight elves daring the danger-saturated depths of Undermaountain, when I was compelled to answer nature's call. Upon returning, I found that my fellow Foaming Flagons had been comparing a group of characters that we had played two decades ago, two the newly rolled band of elves, and had come to the conclusion that the newer group lacked style and spontaneity when compared to the older characters. &lt;br /&gt;&lt;br /&gt;Reflecting on those years,I see that my fellow Flagons are right. In tailor-making a group of characters to conquer Undermountain, we had become too concerned with winning the game, and less concerned with &lt;em&gt;playing&lt;/em&gt; the game. In the old days, action often came before thought, avarice overcame caution, and glory was more valuable than treasure for our characters. This old, well-tried group of characters were called the &lt;strong&gt;Fellowship of Blood&lt;/strong&gt;, for they were bound together by blood; the spilled blood of enemies, and the blood shed fighting shoulder to shoulder and back to back. (We could not find a name for the Elvin band, and that in its self is telling)&lt;br /&gt;&lt;br /&gt;Hours would sometimes pass with the Fellowship of Blood simply finding diversions in taverns before a single die was bounced across the table. My friends and I would change our voices, and speech to match our characters and have them share heartfelt sentiments, argue, and otherwise interact with each other. Because of this, when at last dice clattered on the table, the outcome mattered more than it otherwise would have, because the characters live in our imaginations: they were characters, not just &lt;em&gt;character sheets&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;After some more discussion, we suspend the campaign with our elven characters, and re-rolled the Fellowship of Blood; resolving to recapture what we had lost. The days of of old are again new, the adventure begins again, and I do believe I feel a little younger.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4719199585228343467?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4719199585228343467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4719199585228343467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4719199585228343467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4719199585228343467'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2010/01/old-days-made-new.html' title='Old Days Made New'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-2669938875819316189</id><published>2009-12-28T12:30:00.000-08:00</published><updated>2009-12-28T12:33:42.084-08:00</updated><title type='text'>Weekley Artwork: Queen of Storms</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_Vda_4JX4KnE/SzkWA-cmJqI/AAAAAAAAACg/b_htayg3QzY/s1600-h/queen+of+storms3b.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 217px; height: 320px;" src="http://1.bp.blogspot.com/_Vda_4JX4KnE/SzkWA-cmJqI/AAAAAAAAACg/b_htayg3QzY/s320/queen+of+storms3b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5420387832535852706" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-2669938875819316189?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/2669938875819316189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=2669938875819316189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2669938875819316189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2669938875819316189'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/12/weekley-artwork-queen-of-storms.html' title='Weekley Artwork: Queen of Storms'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Vda_4JX4KnE/SzkWA-cmJqI/AAAAAAAAACg/b_htayg3QzY/s72-c/queen+of+storms3b.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-2443110956656518836</id><published>2009-12-28T12:25:00.001-08:00</published><updated>2009-12-28T12:34:57.789-08:00</updated><title type='text'>The Gaming Experience</title><content type='html'>There is just something about the sound of dice as they bounce across the table, and decide the fate of you characters. It just plain cool to open your dice-bag and see the multi-colored pieces of plastic (although the Flagons have lately acquired metal dice too) spill randomly out on the table as you and your buddies prepare to embark on the night's adventure. In fact, the process of preparing to game is damn near as much fun as the actual gaming.&lt;br /&gt;&lt;br /&gt;If you are running the game that evening you are setting up your GMs screen, putting markers in all the right pages of the books your are using, taking down adventuring parties marching order and other vital statistics, and getting ready to put on a good show. As you are doing all of this, you set the tone for the gaming session and, hopefully, getting your brain ready to immerse itself in whatever gaming world you are playing in that night.&lt;br /&gt;&lt;br /&gt;If you are one of the players, you are making sure your character sheets are up to date, going over your lists of spells, equipment, and special abilities in order to get the most of out you characters. If you are artistically inclined, you may be perfecting those character drawings that help make your character come alive in your mind and, if possible in the minds of the GM and the other players.&lt;br /&gt;&lt;br /&gt;Then the session gets started. The GM sets the scene, perhaps giving a brief recounting the events of the last session, and then unleashes his fiendish imagination on you characters. In your mind's eye, steel clashes against steel, arrows fly, and killing magic crackles through their air leaving ruin in its wake. When it is over, some of your characters may be dead; some will be better than they were before, and some will be laden with hard won, but precious imaginary treasure. It is imaginary adventure yes, but also quite real.&lt;br /&gt;&lt;br /&gt;Imaginary events become great memories in real life. Things like getting just the right die-roll at just the right time, the stupid idea that actually worked, or one that failed in spectacularly hilarious fashion and caused an equally spectacular death of a character. All of these occurrences make memories that can be relived and enjoyed for many years.&lt;br /&gt;&lt;br /&gt;What I am saying here sometimes the experience of gaming is worth more than the experience points earned by the characters. Like my point in last week's post, gaming is about people, and an experience shared by people. This thought struck me over the holidays because I realized that most of my most treasured memories stem from gaming with the Foaming Flagons, not the "It’s a Wonderful life" type memories that are supposed to stem from the holidays. I have a few of those, and they a great, but the memories that make me smile over the years involve gaming; imaginary adventures; real memories.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-2443110956656518836?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/2443110956656518836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=2443110956656518836' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2443110956656518836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2443110956656518836'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/12/there-is-just-something-about-sound-of.html' title='The Gaming Experience'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-885189761976133059</id><published>2009-12-22T06:25:00.000-08:00</published><updated>2009-12-22T06:27:47.005-08:00</updated><title type='text'>Weekley Artwork</title><content type='html'>I will again be posting one piece of original artwork each week.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_Vda_4JX4KnE/SzDXFS3ar5I/AAAAAAAAACI/H4QR2KRBMhE/s1600-h/the+tower.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 261px; height: 320px;" src="http://2.bp.blogspot.com/_Vda_4JX4KnE/SzDXFS3ar5I/AAAAAAAAACI/H4QR2KRBMhE/s320/the+tower.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5418066837690298258" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-885189761976133059?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/885189761976133059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=885189761976133059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/885189761976133059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/885189761976133059'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/12/weekley-artwork.html' title='Weekley Artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Vda_4JX4KnE/SzDXFS3ar5I/AAAAAAAAACI/H4QR2KRBMhE/s72-c/the+tower.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-9156287236840887250</id><published>2009-12-22T05:54:00.000-08:00</published><updated>2009-12-22T06:22:17.236-08:00</updated><title type='text'>Fire in the Belly</title><content type='html'>As my fellow members of the Foaming Flagons will tell you, I have not had the proverbial "fire in the belly" for gaming recently. I'm not quite sure why. It certainly is not the fault of either of my game masters, for they are imaginative and skilled, so I've asked myself: why is gaming not as much fun as it used to be?&lt;br /&gt;&lt;br /&gt;To be clear, I still enjoy gaming a great deal. My passion for the game is what is lacking. Cavorting with my fellow Flagons, friends of many years, is always a welcome distraction. What is eluding me is the emersion into the game's setting, whatever that may be. No longer do my characters take on lives of their own as I play; no longer do they demand my attention when life demands my attention be elsewhere. &lt;br /&gt;&lt;br /&gt;Granted, the dice have not been kind to me in most case over the last year. Many characters perished because of this, and this was discouraging, but the deficiency I speak of goes beyond the random chance of the dice. It lies with me, and I know not why. &lt;br /&gt;&lt;br /&gt;It is my hope that over the holidays I shall rediscover the passion that captured the heart of the young man I was over twenty years ago. Restarting this blog is one way I hope to do that. It has been months since I have made and entry here. Hopefully by commenting on the game related thoughts and activities&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-9156287236840887250?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/9156287236840887250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=9156287236840887250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/9156287236840887250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/9156287236840887250'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/12/fire-in-belly.html' title='Fire in the Belly'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-3326774540883007304</id><published>2009-07-11T08:03:00.000-07:00</published><updated>2009-07-11T08:05:21.778-07:00</updated><title type='text'>That Which Endures</title><content type='html'>I started playing RPGs in my sophomore year in high school. Two buddies, who were and are, my two closest friends (more like brothers really) had tried to get me to play D&amp;D for a long while but, because of my rather strict religious upbringing, the idea of magic, swords, and sorcery caused me not a little trepidation. Besides, I was a hard-core sci-fi fan, and unicorns and faeries seemed passé. The three of us would hang out, but I resisted their attempts to make a dungeon-crawler out of me.&lt;br /&gt;&lt;br /&gt;Then, during lunch at our high school’s cafeteria one day, my buddies were working on their “Traveler” campaign. I looked down at the already use-worn game-book on the cafeteria table and saw pictures of various weapons on the pages. Swords were one thing, but guns (the greatest invention ever!) were another. “That looks like a Walther PPK” I said, pointing down at drawing of  ‘body pistol,’ as it was known in the game. Reading the description of the body pistol out-loud, one of my friends saw that the body pistol was indeed based upon the PPK. A sci-fi roll playing game with weapons that were at least partially based on reality got my attention. Sci-fi and guns: my favorite combo. I was hooked.  &lt;br /&gt;&lt;br /&gt;I rolled up my first RPG character a few days later. His name was Logan (yes I ripped it off from the X-Men.) and he got vaporized by a force field in his first adventure, but it was an adventure. I had always been imaginative, perhaps even over imaginative, and I now saw a vehicle for focusing that imagination, and for feeding it. From there, I went on to the old Marvel Comics RPG, but it still took some time to get me into D&amp;D. I did finally embrace D&amp;D, and tried everything from “Twilight 2000” to “Toon.” &lt;br /&gt;&lt;br /&gt; &lt;br /&gt;However, the games were not as important as the people I gamed with. I have been blessed with friends who were imaginative, creative, and perhaps more loyal than I deserve. We played dozens of games over the years, most were abandoned after a few sessions, some we played for years, and some we still play to this day, but it was the friendships that remained, and it was what I treasure the most. Over time, adult responsibilities and distance came to separate us, but we stayed in touch. There were gaps in communication at times, but we always managed bridge those gaps. &lt;br /&gt;&lt;br /&gt;Some people tend to get wrapped up in the minutia of rules, and the idea of winning their RPG of choice (can you really win an RPG?) and forget that the whole idea is getting together with friends, bouncing dice, consuming copious amounts of junk food and sugary beverages, and having fun. Gamers (and by gamers I mean dice bouncing, character rolling, hit-point counting role playing gamers, not the guys with an X-box controller permanently attached to their hands) share a camaraderie; a camaraderie based on a love a hobby that most people find rather odd or even frightening. &lt;br /&gt;&lt;br /&gt;In the case of me and my gaming buddies, (The Foaming Flagons) The camaraderie I speak of wasn’t the only thing that made us so close, but it did give us something that helped us define our friendship for the outside world. Let me be clear, there is much more that binds us than just our mutual love of gaming, but our shared hobby gave us a way to express some of the commonalities that we shared as people: creativity, intelligence and, above all, imagination. &lt;br /&gt;&lt;br /&gt;I have three brothers by birth, and I love them wholeheartedly, but I chose the members of the Foaming Flagons to be my friends, and they chose me. That is what I think of when I see gaming dice, a stack of game books, or some yellow-with-age character sheets: friendship: simple, old fashioned, precious beyond words, friendship. Various games have come and gone, I have had several jobs and moved many times over the years, and times have, of course, changed. It is friendship that has really mattered. It is friendship has endured.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-3326774540883007304?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/3326774540883007304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=3326774540883007304' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/3326774540883007304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/3326774540883007304'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/07/that-which-endures.html' title='That Which Endures'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4317958916019283368</id><published>2009-01-24T20:24:00.000-08:00</published><updated>2009-01-24T20:28:22.581-08:00</updated><title type='text'>New artwork</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_Vda_4JX4KnE/SXvp6-KT0vI/AAAAAAAAACA/f54DRYiI8PI/s1600-h/THE+PATROL.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 218px; height: 320px;" src="http://4.bp.blogspot.com/_Vda_4JX4KnE/SXvp6-KT0vI/AAAAAAAAACA/f54DRYiI8PI/s320/THE+PATROL.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5295082986232074994" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4317958916019283368?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4317958916019283368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4317958916019283368' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4317958916019283368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4317958916019283368'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/01/new-artwork.html' title='New artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Vda_4JX4KnE/SXvp6-KT0vI/AAAAAAAAACA/f54DRYiI8PI/s72-c/THE+PATROL.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4521999142403083693</id><published>2009-01-24T20:23:00.000-08:00</published><updated>2009-01-24T20:24:30.697-08:00</updated><title type='text'>I have returned</title><content type='html'>I've had some computer problems, but I'll be posting again soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4521999142403083693?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4521999142403083693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4521999142403083693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4521999142403083693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4521999142403083693'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2009/01/i-have-returned.html' title='I have returned'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-8998727975356003872</id><published>2008-11-17T08:24:00.001-08:00</published><updated>2008-11-17T08:26:15.552-08:00</updated><title type='text'>weekly artwork</title><content type='html'>Just another view of my current adventuring band.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_Vda_4JX4KnE/SSGa9C-qAAI/AAAAAAAAABw/c7AHCP8r9Ag/s1600-h/FEL08-2F.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 320px; height: 248px;" src="http://2.bp.blogspot.com/_Vda_4JX4KnE/SSGa9C-qAAI/AAAAAAAAABw/c7AHCP8r9Ag/s320/FEL08-2F.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5269663412562558978" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-8998727975356003872?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/8998727975356003872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=8998727975356003872' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/8998727975356003872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/8998727975356003872'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/11/weekly-artwork_17.html' title='weekly artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Vda_4JX4KnE/SSGa9C-qAAI/AAAAAAAAABw/c7AHCP8r9Ag/s72-c/FEL08-2F.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-6864454378933777720</id><published>2008-11-09T22:27:00.001-08:00</published><updated>2008-11-09T22:27:39.222-08:00</updated><title type='text'>When Bad Things Happen to Good Characters</title><content type='html'>I’ve recently had a run of really bad luck with my die rolls while gaming. By bad luck I mean a disturbing number of fumbles. Six fumbles in a single battle with gargoyles was only a small part of my dice-related woes. What could I do but laugh about it? Sometimes even bad rolls can be fun.&lt;br /&gt;&lt;br /&gt;You can’t really look at an RPG as a game in the conventional sense. Since there are no set conditions for final victory, the game can go on indefinitely. Characters may die, but they are replaced my others who are hopefully as original and inspired as the ones that were lost. Things like fumbling, character death or, worst of all, losing levels, can be depressing. Losing a character who’s concept your really liked, or one who you’ve kept alive for a long time can be sort of traumatic, but it can also be part of the fun.&lt;br /&gt;&lt;br /&gt;The bad things that happen during an RPG session ad to the drama, and therefore to the fun. ‘Winning’ an RPG is kind of impossible. This fact is often responsible for novice gamers abandoning the hobby because most people think of a game as being something to be won or lost, while the object of RPGs aren’t as easily define. Risk is won when your fictional army dominates the world. Monopoly is won when every other players is bankrupt. When can you declare an RPG as being won. Victory is often measured by having your character survive to be used in the next adventure. &lt;br /&gt;&lt;br /&gt;The characters themselves are abstract. A set of statistics and possibly a drawing being maneuvered in an imaginary world confronting imaginary threats. This world is detailed to a degree that those most people find virtually incomprehensible. So when someone who is experimenting with RPGs for the first time gets a character killed, or has some other setback befall them, they give up.&lt;br /&gt;&lt;br /&gt;Those players that stick with gaming still can get upset when a character is killed. I’ve seen quite a bit of moping, (some of it mine) and even a few temper tantrums after an adventure went badly for the players. Having played RPGs for over two decades now, I’ve learned to laugh at setbacks; even when my favorite character fumbles every other time she attacks. Setbacks and character death are what makes the good things that happen more satisfying. RPGs are built around adventure, without the possibility of setbacks, there can be no adventure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-6864454378933777720?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/6864454378933777720/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=6864454378933777720' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6864454378933777720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6864454378933777720'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/11/when-bad-things-happen-to-good.html' title='When Bad Things Happen to Good Characters'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4941232359416743593</id><published>2008-11-09T22:22:00.000-08:00</published><updated>2008-11-09T22:26:54.078-08:00</updated><title type='text'>Weekly artwork</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_Vda_4JX4KnE/SRfUHNNGgGI/AAAAAAAAABo/_ehJMWP-8Es/s1600-h/ELVIN+RANGER.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 223px; height: 320px;" src="http://4.bp.blogspot.com/_Vda_4JX4KnE/SRfUHNNGgGI/AAAAAAAAABo/_ehJMWP-8Es/s320/ELVIN+RANGER.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266911509501870178" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4941232359416743593?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4941232359416743593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4941232359416743593' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4941232359416743593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4941232359416743593'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/11/weekly-artwork_09.html' title='Weekly artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Vda_4JX4KnE/SRfUHNNGgGI/AAAAAAAAABo/_ehJMWP-8Es/s72-c/ELVIN+RANGER.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-4961889760381505409</id><published>2008-11-01T22:13:00.000-07:00</published><updated>2008-11-02T00:32:01.812-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='adventure'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Weekly artwork</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_Vda_4JX4KnE/SQ1XMA7txlI/AAAAAAAAABg/axABf-clHd0/s1600-h/FEL08.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 284px; height: 320px;" src="http://1.bp.blogspot.com/_Vda_4JX4KnE/SQ1XMA7txlI/AAAAAAAAABg/axABf-clHd0/s320/FEL08.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5263959403386488402" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-4961889760381505409?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/4961889760381505409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=4961889760381505409' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4961889760381505409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/4961889760381505409'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/11/weekly-artwork.html' title='Weekly artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Vda_4JX4KnE/SQ1XMA7txlI/AAAAAAAAABg/axABf-clHd0/s72-c/FEL08.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-5118740748000378381</id><published>2008-10-26T11:35:00.000-07:00</published><updated>2008-10-28T18:10:10.837-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='villains'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeonds and Dragons.'/><category scheme='http://www.blogger.com/atom/ns#' term='Drow'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Let Bad Guys be Bad.</title><content type='html'>I remember when Drow Elves were just one of many entries in the old first edition Fiend Folio. They were simple, strait forward bad guys. They tried to kill your characters, and you killed them. Then came the option in the Unearthed Arcana  supplement to have Drow as player characters.&lt;br /&gt;&lt;br /&gt;A very good friend of mine, who had a habit of playing characters that were a bit outside the norm, diced up a female Drow cleric/fighter/magic user and it was one of many great characters that sprang from his slightly erratic but brilliant mind. To this day, after twenty years or so, that characters is still my favorite of all his characters. I, to my mild shame, even rolled up a character or two that were essentially poor copies. &lt;br /&gt;&lt;br /&gt;Then came RA Salvatore’s Drizzt Do'urden. You need to understand, my gaming buddy had played his Drow for years before the scimitar wielding Drow ranger stepped out of the Underdark to make the Drow trendy. Now good Drow are becoming more and more common place from player characters in campaigns, to novels, and the newer game supplements. Drow are no longer mysterious or exotic, the allure is gone.&lt;br /&gt;&lt;br /&gt;Why is there such a perceived need to make villains into heroes? I suppose the darkly erotic overtones that are inherent with the fictional Drow society (and Mister Salvatore’s talent for writing) are to blame for the popularity of the Drow, but what about other villainous people or races throughout sci-fi and fantasy? &lt;br /&gt;&lt;br /&gt;In Star Trek there were the Borg. The Borg were implacable, merciless, unfeeling enemies that simply could not be reasoned with. They were the  perfect foil for the Federation, and they were also wonderfully creepy. Then, a few seasons later, nice, friendly, even cute Borg were introduced. The whole thing was ruined. There were still bad Borg out there, but you just knew that the good Borg would win over the other Borg and everyone would just get along. The coolest Trek bad guys lost their edge.&lt;br /&gt;&lt;br /&gt;There are other examples that I won’t go into for the sake of brevity, but my question is: why can’t bad guys stay bad? A hero is not heroic unless the villains are equally villainous. So why water down the bad guys? &lt;br /&gt;&lt;br /&gt;My buddy has pretty much retired his Drow, and that is a shame. But I can see his point. The Drow have had what made them unique and mysterious taken away. One good Drow trying to live down the evil reputation of the race is intriguing. Hundreds or thousands of Drow making nice is passé. Bad guys are as much a part of any hero’s story as the hero.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-5118740748000378381?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/5118740748000378381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=5118740748000378381' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/5118740748000378381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/5118740748000378381'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/thet-bad-guys-be-bad.html' title='Let Bad Guys be Bad.'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-60512247244312162</id><published>2008-10-26T11:31:00.000-07:00</published><updated>2008-10-26T11:34:59.556-07:00</updated><title type='text'>Weekly artwork</title><content type='html'>Since the latest article is about Drow, I thought I'd post one.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_Vda_4JX4KnE/SQS3_UIvIcI/AAAAAAAAABI/5pilXbai6TY/s1600-h/ILYNDYL+08.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="http://3.bp.blogspot.com/_Vda_4JX4KnE/SQS3_UIvIcI/AAAAAAAAABI/5pilXbai6TY/s320/ILYNDYL+08.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5261532563040575938" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-60512247244312162?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/60512247244312162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=60512247244312162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/60512247244312162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/60512247244312162'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/weekly-artwork.html' title='Weekly artwork'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Vda_4JX4KnE/SQS3_UIvIcI/AAAAAAAAABI/5pilXbai6TY/s72-c/ILYNDYL+08.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-2642857728031684491</id><published>2008-10-14T20:33:00.000-07:00</published><updated>2008-10-14T20:40:59.692-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='alignment'/><category scheme='http://www.blogger.com/atom/ns#' term='paladin cleric'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='hobies'/><title type='text'>Alignment:Optional</title><content type='html'>If you have gamed for any length of time, you have probably had to explain the concept of a role playing to a new gamer. Sometimes that is difficult when the only table-top games they were familiar with were probably things like Monopoly, or Risk. When I was fist introduced to the RPG concept, I caught on fairly quickly. I was already a sci-fi nerd and had been making up my own characters and mentally injecting them into my favorite comic books, novels, and TV shows for years. But there was one concept that gave me pause: alignments. It wasn’t that I didn’t understand the concept; I disputed the very idea of alignments as being contradictory to the general concept of role playing.&lt;br /&gt;&lt;br /&gt;My first gaming experience was with Traveler, which had no alignment system. So, when I rolled my first AD&amp;amp;D character, I asked more than one question about alignments. It seemed contradictory to tell a player to assume a roll, and then tell that player how he must play that role. Locking him into a given behavior pattern, before he had time to develop a concept of how that character should act, and thereby forcing him onto a path he may not otherwise have taken.&lt;br /&gt;&lt;br /&gt;I understand the need for structure in a game; that is what the rules are for, but alignments (with the exceptions the cleric and paladin classes) actually play a very small role once the game begins. There may be a magic item that will only work for a particular alignment, and there are some alignment restrictions on certain spells, but the game could go on just fine without them.&lt;br /&gt;&lt;br /&gt;The rules governing what alignments can associate with others really serve no useful purpose. What they do is taint any campaign from the start, by effectively telling the players what characters they can create in order not to conflict with the alignments of other characters in the group. So you wind up with players that are playing their second choices for characters and perhaps becoming disillusioned with the game from the beginning.&lt;br /&gt;&lt;br /&gt;Clerics and paladins derive their abilities from a patron deity. If you know the code and doctrines of that deity, then you know the code cleric and paladin characters must abide by. That makes alignment sort of a moot point. Both classes are essentially warrior-priests. They fight to defend their church and the interests of their deities while trying to spread their faiths. Alignments really aren’t needed.&lt;br /&gt;&lt;br /&gt;A friend of mine and I were talking about this issue, and came to the conclusion that the paladin class was superfluous. Simply remove the edged weapon restriction from the cleric class, play a cleric character with a more militaristic attitude, and you effectively have a paladin for the purpose of role-playing. What differentiates paladins from other classes is religious zeal, not the type of dice used to determine hit points, or the charts used in combat, The dedicated paladin class (which I am actually very fond of, and have played extensively) is governed by his alignment to the point that he can become disruptive to a group. So entrenched in their particular concept of right and wrong and what is, and is not lawful (in light of the lawful good alignment), they tend to insist the rest of the group adhere to the same standard. This can lead to squabbling among players, and stall the game while the DM tries to play peacemaker. This really can’t be blamed on the player handling the paladin, because he is interpreting what it says about the lawful good alignment in the game rules.&lt;br /&gt;&lt;br /&gt;Eliminate alignment from the equation and the player has some room to play the paladin as being more reasonable and practical. I know some hard core purists out there will balk at the idea of eliminating alignments, and that’s fine. It’s your game. But, if you have players who know what they’re doing, you might want to consider making alignments optional.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-2642857728031684491?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/2642857728031684491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=2642857728031684491' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2642857728031684491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/2642857728031684491'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/aligmentoptional.html' title='Alignment:Optional'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-6549598107302158555</id><published>2008-10-02T18:13:00.000-07:00</published><updated>2008-10-02T18:35:49.454-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='imagination'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming dungeons and dragons'/><title type='text'>Just Imagine</title><content type='html'>Imagination is a word that you would think would go hand-in hand with table-top RPGs. I mean the idea behind such games is to imagine adventures within the parameters of given set of rules. Like a good novel, an RPG gaming session should paint a mental picture of a fictional setting and allow the players and game master to walk a mile or two in the shoes of a fictional character that is larger than life, fantastically heroic or despicably villainous. RPG settings and rules were not designed to hinder imagination. They were designed to help develop it.&lt;br /&gt;&lt;br /&gt;Unfortunately, some (perhaps even most) RPG players focus on the rules, detailed campaign settings, and the dice and never bother to imagine the action the settings, rules, and die-rolling are supposed to represent. They roll initiative, attacks, and saving throws and never develop a mental image of the drama that the GM (if he is doing it right) is trying to describe. The GM and the players should be collaborating on telling a good story. The drama and fun come from the unpredictability of people with different talents, interests, and personalities as they compliment or conflict with one another. Throw in the unpredictability of the dice bouncing across the table, and you have a fun, challenging session that can be strung together with other such sessions to make a campaign that can be a source of entertainment and camaraderie that can last for years. Some call this “fluff,” but what it really is imagination and creativity.&lt;br /&gt;&lt;br /&gt;For example, in one of our sessions from a long-running campaign, a paladin of mine slew a green dragon. That one sentence tells you what happened. But, if that were the way my DM and I had described the encounter at the time, we would have forgotten about it. I would have the experience points, and some treasure that was found afterward, but that was all. But we didn’t stop at stating what happened, we described how it happened in glorious ‘fluffy’ detail.&lt;br /&gt;&lt;br /&gt;The adventuring party had just fought its way through dozens of dragon cultists only to find ourselves faced with a dragon with several of members of our band unconscious or dead and the others critically short on hit points. We were in no shape to fight a dragon. To top it all off, of the characters that were still on their feet, only my paladin made his saving throw against dragon fear. He stood there, his bloody two-handed sword in hand, facing a pissed off mass of scales, claws and teeth.&lt;br /&gt;&lt;br /&gt;The situation was grim. My DM described the scene. (This was years ago, so the exact words escape me) “The dragon circles angrily above. Half of your friends lie wounded or dead on the ground. The others are paralyzed with fear. Rungalor (the strongest and most dangerous member of our group) pisses himself in terror. They can only stare at the circling wyrm as if hypnotized by the scaled death that awaits them.”&lt;br /&gt;&lt;br /&gt;Thoroughly engrossed in the unfolding narrative, I tried to keep the spirit of the moment going. "Andared (my paladin) leaps to the attack, yelling a plea for Tyr ( his patron deity) to aid him.”&lt;br /&gt;&lt;br /&gt;Andared had discovered a pair of boots of leaping and springing earlier in the adventure but, at that moment, I had forgotten that. So, when I said that he “leaps to the attack,” I underestimated the enormity of my leaping assault. I won the initiative roll, and bounced my most trusted twenty-sided die across clipboard that lay on the carpet where we were playing. It landed on a twenty!&lt;br /&gt;&lt;br /&gt;As a house rule, we used a critical hit table that my DM had composed himself. It had twelve possible outcomes. The DM rolled a d-twelve and it landed on a twelve which, on that table, was an automatic kill. Here, he could have said simply "you killed it". The adventure would have been over, experience points and treasure would have been divided, and the night would have ended on less that memorable note. But, thus was my tried and true DM.&lt;br /&gt;&lt;br /&gt;“Your leap propels you many man-heights into the air. You feel the hand of Tyr (remember, Andared evoked Tyr’s aid earlier) guiding your sword arm as your blade descends unerringly towards the wyrm’s neck! Your sword slices through the neck, spraying you with gore and silencing the beast’s anguished cries of rage and agony. You land lightly; leaving the two twitching parts of the dragon behind you, it’s blood thickly coating the floor.”&lt;br /&gt;&lt;br /&gt;Honestly, as imaginative and eloquent as the DM is, I doubt he was that poetic in his descriptions ad-libbed on the fly that night, but he did do a damn good of painting a fantastic mental image of the action. Instead of remembering a few die-rolls and some marks on my character sheet, I have an epic battle to remember and recount time and time again. Taking the time to get beyond the physical trappings of the game, we created a great moment in our gaming history (and our friendship).&lt;br /&gt;&lt;br /&gt;I suppose it’s natural to get distracted by the artwork in the books, the intricate rules, the fantastically detailed settings, and (my favorites) the shinny, multi-colored dice. But I think the fun is in the imagination and mutual story telling that all of those things facilitate and support. It’s about imagination, not dice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-6549598107302158555?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/6549598107302158555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=6549598107302158555' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6549598107302158555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/6549598107302158555'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/just-imagine.html' title='Just Imagine'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-955736118312136067</id><published>2008-10-02T09:59:00.000-07:00</published><updated>2008-10-02T10:07:21.968-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='opinion'/><category scheme='http://www.blogger.com/atom/ns#' term='philosophy'/><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='sci-fi'/><category scheme='http://www.blogger.com/atom/ns#' term='Nerd'/><category scheme='http://www.blogger.com/atom/ns#' term='sociology'/><title type='text'>You're a Nerd Too</title><content type='html'>The Definition of Nerd : an unstylish, unattractive, or socially inept person ; especially : one slavishly devoted to intellectual or academic pursuits&lt;br /&gt;&lt;a href="http://www.merriam-webster.com/"&gt;http://www.merriam-webster.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hello, my name is Ray, and I am a nerd. I fit the above definition in every way. I am quite proud of being a nerd. It means that I read books that don’t have any pictures in them, I can find tiny little nations like Russia on a map, and that I am blissfully unaware of the transient and increasingly expensive pop-culture fads.&lt;br /&gt;&lt;br /&gt;I was the kid who could be found under the dining room table with a good sci-fi novel or a stack of comic books when other kids were playing all the various games that can be played with a ball. (Has it ever occurred to you that all such games are essentially slightly more complicated versions of “fetch” which even the most mentally deficient dog can be taught to play in a fairly short time?) I was the kid who woke up my entire household with a gleeful shriek upon seeing the commercial for Star Wars back in 1977. I was the kid who got up at five in the morning to watch Battle of the Planets and Star Blazers before going to school. I was, and am, a nerd’s nerd.&lt;br /&gt;&lt;br /&gt;I never grew out of my nerdiness. I graduated high school, and I was still a nerd. I became a police officer, and I was still a nerd. Now, I’m a forty year old college student, and I’m still a nerd. I still stay up to three in the morning to watch an old episode of the original (by that I mean the REAL) Star Trek. If given the chance, I will happily spend hours debating the minutest details of the works of J.R.R. Tolkien, or the aesthetic appeal of the design of a Federation star ship. As I have already admitted, I’m a nerd. But you, no matter who you are, are a nerd too.&lt;br /&gt;&lt;br /&gt;You may not fit into the narrow definition above, but if you think about it hard enough and you’re honest with yourself, you’ll find something you’re a nerd about. I’m focusing here the part of the definition about “one slavishly devoted to intellectual or academic pursuits.” All you have to do is replace the words intellectual and academic with something like athletic or entertainment and you find your inner nerd.&lt;br /&gt;&lt;br /&gt;If you can name and list the career statistics of every player on your favorite football team, is that really different from knowing the names of all the original twelve Constitution class starship from Star Trek? If you have a deep emotional attachment to a particular softball bat because you are certain it’s your lucky bat, is that so different from a Dungeons and Dragons player who wrecks his entire apartment looking for a misplaced twenty-sided dice that has delivered him from many and varied horrible monsters in two times a hundred imaginary adventures? Is watching a Packers’ game in the midst of sub-zero temperatures while not wearing a shirt or coat and having your body painted green and yellow less insane than a person who dresses as a Klingon warrior at a Star Trek convention? Answer those questions for yourself, but be honest.&lt;br /&gt;&lt;br /&gt;Nerds are an anomaly only because the things they are passionate about tend to be out of line with more commonly engaged in activities or hobbies. They do tend to be more intellectually gifted than the average person and, because if this, the things they take an interest in tend to be complex and intricate. Most nerds aren’t snappy dressers because, as long as clothing performs its required functions, (keeping one warm and preserving public decency) it seems a waist of mental energy to think too much about color coordination, or rather or not a given garment is in style at the moment. A nerd, if worthy of the designation, has little or no knowledge of pop-culture unless it intersects with his perception of the universe like, for example, when The Lord of the Rings films were embraced by the general public and became, at least for a short time, part of pop-culture.&lt;br /&gt;&lt;br /&gt;But is this gap of understanding between nerds and ‘regular people’ really so different from a married couple in which the wife spends every afternoon enthralled by the Byzantine and unlikely plots of her favorite soap operas, and the husband spends his weekends watching one sporting event after another, listening to endless commentaries about those events, and then arguing about the outcomes with other equally dedicated sports fans? Dedication to something you enjoy is a natural thing. Why is it that such dedication is generally acceptable for a Steelers fan waving his ‘terrible towel,’ but not for a Star Wars fan sporting a “May the Force be with you” T-shirt? The answer is simply that more people have the harmless obsession for sports that have the equally harmless obsession for science fiction, fantasy, or the depths of cosmology. It’s just a matter of scale. More people understand things like soap operas and sports, so those pastimes have no stigma attached to them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Most generally, a nerd is thinking about things like what might happen if the universe stopped expanding, or the philosophical ramifications Steven Hawking’s information paradox, while at the same time planning new and inventive imaginary traps for the players in his next Dungeons and Dragons game session. They delve deeply into rich fantasy worlds like the Star Wars epics or The Lord of the Rings because the mundane day-to-day existence of modern life is, quite simply, boring. In fantasy and sci-fi realms (or in academic areas such as physics or philosophy) they find mental challenges that, simply put , keep them interested in living They ask questions like: why does the Enterprise need a navigational deflector when Klingon ships don’t? Would a clone have a soul? If reincarnation were real, should the current incarnation be responsible for the debts left by his last incarnation? Some would say such questions are frivolous, or even silly, but in truth , such questions have immense value. Nerds see beyond the here and now. They think about what could be and, perhaps even more importantly, what should be.&lt;br /&gt;&lt;br /&gt;I ask those who read this essay to look at themselves and see if they don’t have a nerd in them that they suppress in order to conform to the social pigeonhole called normalcy. Ask yourself if you didn’t secretly admire the poorly dressed kid who was the only one in the school that new how to run the old reel-to-reel movie projector. Try to remember that you too once had a stash of comic books that you hid from your mother who thought that they would rot your brain. Maybe you can admit that you actually thought playing Dungeons and Dragons might be fun, but you never asked the nerds if you could play for fear of being branded a nerd yourself. If you look hard enough, you’ll find that nerd watching The Thing with Two Heads in some seldom used synapse of your brain. If you do, let him out and get to know him, you’ll probably have fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-955736118312136067?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/955736118312136067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=955736118312136067' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/955736118312136067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/955736118312136067'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/youre-nerd-too.html' title='You&apos;re a Nerd Too'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2356398715418619809.post-5966113236078633895</id><published>2008-10-01T19:04:00.000-07:00</published><updated>2008-10-01T22:22:48.637-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='role playing'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Fourth edition is for the weak</title><content type='html'>OK, so we're up to the fourth &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;edition&lt;/span&gt; of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;Dungeons&lt;/span&gt; and Dragons. &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;Truly&lt;/span&gt;, the 4&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;th&lt;/span&gt;&lt;/span&gt; addition has almost nothing in common with the game I've been playing for two decades. Like most other things these days, it has been watered down until it is a pale shadow of what came before.&lt;br /&gt;&lt;br /&gt;Looking at the 4&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;th&lt;/span&gt;&lt;/span&gt; addition rules, there seems to be no way for a character to die. Oh, a character can be reduced to zero hit points, fall &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;unconscious&lt;/span&gt;, and miss out on some &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;experience&lt;/span&gt; points, but then the character can just come back to life at the end of an &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;adventure&lt;/span&gt;! This rule is quite clearly to appease players who are whining, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;gutless&lt;/span&gt; wonders who have never heard the word "no" when it was addressed to them.&lt;br /&gt;&lt;br /&gt;Yes characters can be &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;resurrected&lt;/span&gt; in my beloved first addition game, but there are real, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;permanent&lt;/span&gt; consequences for the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;resurrected&lt;/span&gt; character, and my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;DM&lt;/span&gt;&lt;/span&gt; makes &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;resurrection&lt;/span&gt; hard to come by (and then there is that system shock saving throw). In my gaming archives, I have the sheets for many &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;characters&lt;/span&gt; that met &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;thier&lt;/span&gt; doom in the course of the game. I really liked some of them. But they died, and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_14"&gt;circumstances&lt;/span&gt; prevented me from having them &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;resurrected&lt;/span&gt;. I accepted that they were dead, and went on without whining to the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;DM&lt;/span&gt;&lt;/span&gt;, or bitching about the rules being unfair. My gaming &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;buddies&lt;/span&gt; and I still tell the stories of how these characters died and laugh. They served &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;their&lt;/span&gt; purpose, they provided us some fun and some good memories.&lt;br /&gt;&lt;br /&gt;I ask you: what is the point of using dice and keeping track of hit points, if character death is meaningless? When you can come back to life and lose not so much as a point of constitution, then why not just get out the character's sheet, write down whatever treasure and magic items you want the character to have and be done with it? Without true risk for the character, the reward is meaningless because it has not been earned.&lt;br /&gt;&lt;br /&gt;Are the latest crop of D&amp;amp;D players so spoiled, unimaginative and egotistically fragile that they can't stand to loose, or even suffer a minor setback in the course of the game? Are they really that pathetic? If so then they should stick to video games when you can just push a button and start over. Table top &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;RPGs&lt;/span&gt;&lt;/span&gt; are meant to have an element of drama. Without true risk, that drama just isn't there. Without the drama, you may has well play &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;Monopoly&lt;/span&gt;, because you're missing the point of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;RPGs&lt;/span&gt;&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2356398715418619809-5966113236078633895?l=theimaginedtruth.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://theimaginedtruth.blogspot.com/feeds/5966113236078633895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2356398715418619809&amp;postID=5966113236078633895' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/5966113236078633895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2356398715418619809/posts/default/5966113236078633895'/><link rel='alternate' type='text/html' href='http://theimaginedtruth.blogspot.com/2008/10/fourth-addition-is-for-weak.html' title='Fourth edition is for the weak'/><author><name>HisGirthiness</name><uri>http://www.blogger.com/profile/09790283244997046700</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_Vda_4JX4KnE/SORFrdvznQI/AAAAAAAAAAk/fI5-h9n_n1o/S220/ep.bmp'/></author><thr:total>1</thr:total></entry></feed>
